AddTail protos.h /^#define AddTail(h,n) f_AddTail((struct ListHead *)/ Add_PropValue load.c /^struct PropValue *Add_PropValue(struct Property *p/ Add_Property load.c /^struct Property *Add_Property(struct Node *n, toke/ BuildSGFTree load.c /^int BuildSGFTree(struct Node *r)$/ Calc_GameSig parse2.c /^void Calc_GameSig(struct Node *r, struct TreeInfo / Capture_Stones execute.c /^void Capture_Stones(struct BoardStatus *st, int co/ CheckID_Lowercase parse.c /^void CheckID_Lowercase(char *p)$/ CheckLineLen save.c /^#define CheckLineLen(s) { if(save_linelen > MAX_LI/ Check_AR_LN parse.c /^int Check_AR_LN(struct Property *p, struct PropVal/ Check_Color properties.c /^int Check_Color(struct Property *p, struct PropVal/ Check_DoubleProp parse2.c /^void Check_DoubleProp(struct Node *n)$/ Check_Empty properties.c /^int Check_Empty(struct Property *p, struct PropVal/ Check_Figure parse.c /^int Check_Figure(struct Property *p, struct PropVa/ Check_Float properties.c /^int Check_Float(struct Property *p, struct PropVal/ Check_GameInfo gameinfo.c /^int Check_GameInfo(struct Property *p, struct Prop/ Check_Label parse.c /^int Check_Label(struct Property *p, struct PropVal/ Check_Move properties.c /^int Check_Move(struct Property *p, struct PropValu/ Check_Number properties.c /^int Check_Number(struct Property *p, struct PropVa/ Check_Pos parse.c /^int Check_Pos(struct Property *p, struct PropValue/ Check_PropValues parse.c /^void Check_PropValues(struct Property *p)$/ Check_Properties parse.c /^void Check_Properties(struct Node *n, struct Board/ Check_SGFTree parse2.c /^void Check_SGFTree(struct Node *r, struct BoardSta/ Check_Text parse.c /^int Check_Text(struct Property *p, struct PropValu/ Check_Triple properties.c /^int Check_Triple(struct Property *p, struct PropVa/ Check_Value parse.c /^int Check_Value(struct Property *p, struct PropVal/ CompressPointList parse2.c /^void CompressPointList(struct Property *p)$/ CopyValue load.c /^void CopyValue(char *d, char *s, ULONG size, int p/ Correct_Date gameinfo.c /^int Correct_Date(char *value)$/ Correct_Variation parse2.c /^void Correct_Variation(struct Node *n)$/ Correct_Variations parse2.c /^void Correct_Variations(struct Node *r, struct Tre/ DecodePosChar util.c /^int DecodePosChar(char c)$/ Del_EmptyNodes parse2.c /^void Del_EmptyNodes(struct Node *n)$/ Del_Node util.c /^struct Node *Del_Node(struct Node *n, ULONG error_/ Del_PropValue util.c /^struct PropValue *Del_PropValue(struct Property *p/ Del_Property util.c /^struct Property *Del_Property(struct Node *n, stru/ Delete protos.h /^#define Delete(h,n) f_Delete((struct ListHead *)(h/ Do_Addstones execute.c /^int Do_Addstones(struct Node *n, struct Property */ Do_Annotate execute.c /^int Do_Annotate(struct Node *n, struct Property *p/ Do_GInfo execute.c /^int Do_GInfo(struct Node *n, struct Property *p, s/ Do_Letter execute.c /^int Do_Letter(struct Node *n, struct Property *p, / Do_Mark execute.c /^int Do_Mark(struct Node *n, struct Property *p, st/ Do_Markup execute.c /^int Do_Markup(struct Node *n, struct Property *p, / Do_Move execute.c /^int Do_Move(struct Node *n, struct Property *p, st/ Do_Root execute.c /^int Do_Root(struct Node *n, struct Property *p, st/ Do_View execute.c /^int Do_View(struct Node *n, struct Property *p, st/ EncodePosChar util.c /^char EncodePosChar(int c)$/ Enqueue protos.h /^#define Enqueue(h,n) f_Enqueue((struct ListHead *)/ ExpandPointList parse2.c /^int ExpandPointList(struct Property *p, struct Pro/ FindStart load.c /^int FindStart(int firsttime)$/ Find_Property util.c /^struct Property *Find_Property(struct Node *n, tok/ FreeSGFInfo util.c /^void FreeSGFInfo(struct SGFInfo *sgf)$/ GetNextChar load.c /^int GetNextChar(int print_error, ULONG errc)$/ GetNumber parse2.c /^int GetNumber(struct Node *n, struct Property *p, / Get_Fraction gameinfo.c /^int Get_Fraction(char *val)$/ Init_TreeInfo parse2.c /^void Init_TreeInfo(struct Node *r)$/ Kill_Chars util.c /^ULONG Kill_Chars(char *value, USHORT kill, char *c/ LoadSGF load.c /^void LoadSGF(struct SGFInfo *sgf)$/ MXY all.h /^#define MXY(x,y) ((y)*st->bwidth + (x))$/ MakeProperties load.c /^int MakeProperties(struct Node *n)$/ Make_Capture execute.c /^void Make_Capture(int x, int y, struct BoardStatus/ Mmain main.c /^int main(int argc, char *argv[])$/ NewNode load.c /^struct Node *NewNode(struct Node *parent, int newc/ NewProperty load.c /^int NewProperty(struct Node *n, token id, char *id/ NewValue load.c /^int NewValue(struct Property *p, USHORT flags)$/ New_PropValue util.c /^struct Property *New_PropValue(struct Node *n, tok/ ParseArgs main.c /^int ParseArgs(int argc, char *argv[])$/ ParseSGF parse2.c /^void ParseSGF(struct SGFInfo *sgf)$/ Parse_Color parse.c /^int Parse_Color(char *value, USHORT dummy)$/ Parse_Date gameinfo.c /^int Parse_Date(char *value, USHORT dummy)$/ Parse_Float parse.c /^int Parse_Float(char *value, USHORT dummy)$/ Parse_Komi gameinfo.c /^int Parse_Komi(char *val, USHORT dummy)$/ Parse_Move parse.c /^int Parse_Move(char *value, USHORT pos)$/ Parse_Number parse.c /^int Parse_Number(char *value, USHORT dummy)$/ Parse_Result gameinfo.c /^int Parse_Result(char *val, USHORT dummy)$/ Parse_Text parse.c /^int Parse_Text(char *value, USHORT flags)$/ Parse_Time gameinfo.c /^int Parse_Time(char *val, USHORT dummy)$/ Parse_Triple parse.c /^int Parse_Triple(char *value, USHORT dummy)$/ PrintError util.c /^int PrintError(ULONG type, ...)$/ PrintHelp main.c /^void PrintHelp(int everything)$/ PromptGameInfo gameinfo.c /^int PromptGameInfo(struct Property *p, struct Prop/ Recursive_Capture execute.c /^int Recursive_Capture(int color, int x, int y, str/ SaveMalloc protos.h /^#define SaveMalloc(v, sz, err) { v = malloc((size_/ SaveSGF save.c /^void SaveSGF(struct SGFInfo *sgf)$/ SearchPos util.c /^void SearchPos(char *c, char *s, int *x, int *y)$/ SetRootProps save.c /^void SetRootProps(struct TreeInfo *info, struct No/ SkipSGFText load.c /^#define SkipSGFText(e, o) (sgfc->current = SkipTex/ SkipText load.c /^char *SkipText(char *s, char *e, char end, int mod/ SkipValues load.c /^int SkipValues(int print_error)$/ Split_MoveSetup parse2.c /^int Split_MoveSetup(struct Node *n)$/ Split_Node parse2.c /^void Split_Node(struct Node *n, USHORT flags, toke/ Test_Chars util.c /^ULONG Test_Chars(char *value, USHORT test, char *c/ WriteChar save.c /^int WriteChar(FILE *sfile, char c, int spc)$/ WriteNode save.c /^int WriteNode(struct TreeInfo *info, struct Node */ WritePropValue save.c /^int WritePropValue(char *v, int second, USHORT fla/ WriteProperty save.c /^int WriteProperty(struct TreeInfo *info, struct Pr/ WriteTree save.c /^int WriteTree(struct TreeInfo *info, struct Node */ f_AddTail util.c /^void f_AddTail(struct ListHead *h, struct ListNode/ f_Delete util.c /^void f_Delete(struct ListHead *h, struct ListNode / f_Enqueue util.c /^void f_Enqueue(struct ListHead *h, struct ListNode/ saveputc save.c /^#define saveputc(f,c) { if(!WriteChar((f), (c), FA/ strnccmp util.c /^int strnccmp(char *a, char *b, int len)$/