PCR has a cursor class:
	http://www.pygame.org/pcr/repository.html

pyzzle includes some hand-shaped cursor images.  pyzzle required smpeg.

4stattack isn't all that dissimilar from what I want to do.

drawing is covered here:
	http://pygame.org/docs/ref/pygame_draw.html

Lots of good doc here:
	http://pygame.org/docs/

So how do you create surfaces? As mentioned above, you create the special
'display surface' with pygame.display.set_mode(). You can create a surface that
contains an image by using image.load(), or you can make a surface that
contains text with font.render(). You can even create a surface that contains
nothing at all with Surface().

Done:
	1) Figure out the basics of GTP (write python program to match two gnugo's)
	2) good enough stone images for testing
	3) Figure out the basics of pygame (read tutorials)
	4) open window
	5) get mouse position and buttons (done mouse exper., but not in game)
	6) place sprite at mouse position
	7) draw board
	9) blit right at vertices
	10) two color alternation - two player game
	11) board datastructure
	12) removal of captured stones (probably done, not that well tested tho)
	13) interface with gnugo via gtp
	14) pass moves (sort of done, but button is mispositioned)
	15) get score from gnugo via gtp (sort of done, but nongui)
	16) board background picture
	17) nice stone pictures - transparent?
	18) play stoneclick sounds
	20) counts of removed stones on side
	25) last move marker
	
Need/want (22 steps to a really nice program) :
	19) link to intro web pages
	21) undo
	22) allow optional clicking of dead stones
	23) blit stones approximately at vertices - but not too far off
	24) nice mouse cursor